So from four to three, definitely seeing a noticeable difference, especially here on the auto min. From five to four, not quite a huge hit, maybe here on this left candle. So, from five to four, put that back to four. So I pull this down to five, do I see a large difference between five and six? It doesn't seem like there's a noticeable difference, at least not yet. So you may be asking yourself, "What is the proper diffuse depth?" Well, the best way that I can put it to you is to adjust the diffuse depth accordingly with your scene. You can see that we're kind of getting the same type of look from the GI clamp when we had that down very low, close to the zero. So if I set this back to one, and then I come up to the Diffuse Depth, and I set that to one. Okay, so that's definitely going to be a threshold. We're going to lose that overall indirect illumination in the scene. Of course, we bring this down, so closer to zero. So when I usually do test scenes I can set that to one and play around with the slider just to see how that's really affecting it. So these numbers are going to affect each other. So that's going to tie in to the diffuse depth as well. So the GI clamp is the overall contribution of indirect lighting to the scene. So I'm going to play with the GI clamp right now. And you can see, it's looking pretty good at 3800 but there's still just a little bit of noise here. I try to keep most of my renders around 2000 to 3000. I do not want to go over 4000, definitely not. So I'm assuming at this point that 4000 is going to be on the high end. And you can see now that we're seeing much more detail and this is going to really help us magnify and see our shaders and see how long it's going to take for this to actually clear up. Okay, so with the render region I can just kind of drag out areas that I want to get a better look at, maybe this breakfast set and the candles area. And once I do that, it's just needing to reload. So what this is going to do, it's going to lock our resolution at 4K. And then I'm actually going to use the Lock. First thing I'm going to do is just grab a render region. Right now we're just going to concentrate on the samples for pixel, diffuse depth, specular depth, and talk about how we can justify our settings. We'll save this render settings window for the end portion of the video. And I just hit play and that's where we just kind of stopped it at so that it would be resting. The current frame right now is just set to 53 just because I kind of have this hair simulated on the pillows. #C4D OCTANE RENDER TUTORIAL FULL#And in this video we're going to be talking about how we can improve our render settings, our speed, and rid our actual full scale render of noise.
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